2015 autodesk inventor8/25/2023 ![]() Hello, I’m Gavin, a Technical Consultant for an Autodesk VAR in Christchurch, New Zealand. Getting Sketch-y with Autodesk Inventor 2015įree your forms with Autodesk Inventor 2015Īutodesk Inventor 2015 Sheet Metal packs a punch ![]() Happy “2015”.įor those of you using Inventor with Vault, be sure to check out our Autodesk Vault 2015 – What’s New post. We’ll be bringing you more information on some of the new features in the form of reviews and demos over the coming months. Hopefully this has given you enough of an overview to know exactly where you need to head first to try out your new toys. In the meantime there is a lot which can be achieved with this new fantastic tool, so go and have fun with it. So while there are most certainly shortcomings with this version, I encourage you to provide informative feedback via your support channels the the Autodesk Inventor forums. We’re very excited about it’s future & the way the Inventor team have been seeking feedback. It has most certainly added some of what has been missing in Inventor with respect to organic surfacing. FreeformĪs a first release of the T-Spline implementation for Inventor, it’s a great start. Of course, the other bonus is the simplicity that Direct Edit brings to modifying dumb solids that you may have downloaded from a 3D content source. In these cases, a Direct Edit can allow you to make a change while leaving everything else in tact. Sometimes it can be difficult to remember how you constructed particular geometry and edits can be difficult to perform without breaking something else. The other benefit that Direct Edit adds is models with very long and complex history trees. This combined with T-Spline Freeform bodies provides an incredibly powerful hybrid modeller which helps to span the gap between Industrial and Mechanical designers, and provides a single platform which can be leveraged by both, to create robust models with a single source of truth, that can adapt quickly to changes in terms of both styling and engineering. The reason that Direct Edit is such a big deal, is that it means that Inventor can now accommodate both workflows. There has been much debate over the subject of “Direct Modelling” versus “Parametric Modelling.” The reality is, there is a time and a place for both. New users will probably love this, but for the Inventor veterans, I think it may come across as just another new interface to learn.įor those of you who haven’t seen much about the Freeform and Direct Edit tools yet, here is my take on where I think they’ll be most useful: Direct EditĪutodesk Inventor 2015 – Direct Edit Feature ![]() It may just be that it’s new, and I haven’t got used to it yet, but to me it’s just too big, and the buttons look like they’ve been designed for a touch screen, which seems odd. I’d have to say that my only disappointment with this release would be the new Home Screen. There are also additions in the areas of learning, community, cloud tool connectivity, and even Task Scheduler. This will put an end to the need to fiddle with the TexturePath registry key when moving your texture assets. My personal favourite is the new Application Option to change the texture path directory for material appearances. Other than those big categories, there are a whole host of new features and improvements in the UI and settings.
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